Technical Artist | 3D Generalist | VFX Artist
• with Graphic Design and Fine Art background
Parts of the ad showcase my work.
For more information visit Microsoft Mixed Reality Capture Studios.3D Holograms
3D Technical Artist at Visual Systems Spark AR Camera• August 2019 - present
• Implemented 3D pipeline for creating Spark AR effects.
• Debugged and solved human face segmentation and camera tracking issues in effects.
• Improved 3D technical features of Spark AR projects outsourced to external vendors.
3D Generalist / XR Technical Artist III at HoloLens • May 2018 - Feb 2019
• Improved hologram human 3D and VFX pipeline for VR devices.
• Collaborated in 3D production of Mixed Reality human holograms and AR applications for GDC demo/commercial.
• Implemented real-time render troubleshooting solutions, created 3D content.
3D Environment Artist• May 2016 - Oct 2017
Game cinematic department: Final Fantasy XV, Mobile Strike, Game of War
• Created complete 3D assets (hard surface/organic) from own concept and full 360° 3D environment scenes.
• Developed a library of props and shaders.
• Improved and implemented 3D pipeline, technical scenes optimizations.
• Populated procedural terrains/ecosystems, meta clouds, water and other fx environmental elements.
• Lighting and rendering.
• Nuke post-production.
• Corrected third-party outsource mistakes.
Sr. 3D Generalist • Apr 2015 - Sep 2015
VFX Generalist • Sep 2014 - Jan 2015
• Game of Thrones
• Microsoft games
Master of Fine Arts (MFA) in 3D Animation and VFX • 2011 - 2014
3D Generalist | Visual Effects Artist
Master of Fine Arts (MFA) in Graphic design; Bachelor of Fine Arts (BFA) in Fine Arts • 2005 - 2011
Graphic Design | Fine Arts